New Article - Making a Realistic Physics Engine |
News posted 6th September, 2005 by Assault Andy
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Local DC admin Muz recently submitted an article about realistic physics that should help you to understand the basic concepts of transferring physics formulas into games. It could help you program a range of things from ball movements to car engines. It's formatted well which makes it easy on the eyes so I recommend you all read it.
Click here to read the article and its comments.
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