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Articles
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Title
Rating
Views
Author
Added
MMORPG Principals and basics
3.4
6085
Lew
21st Jan 04
Difficulty curve is one of the most important aspects of a good game
4364
KlikFactory
29th Jun 03
Originality is the KEY to a fun game!
4729
KlikFactory
30th Jun 03
Commence the comments!
3.5
4963
Tigerworks
9th Aug 02
The every event (and speed)
4.1
7122
Tigerworks
8th Oct 04
Making a bug-free game
4.1
6928
Tigerworks
2nd Jul 02
The Many Benefits of 'Organised Coding'
5219
Tigerworks
2nd Jul 02
Everything has gone Loopy!
4
8133
Tigerworks
3rd Jul 02
Why get MMF 1.5?
3
9931
Tigerworks
4th Jul 02
Advanced Fastlooping
3.55
6879
Tigerworks
7th Dec 04
HTTP for clickers
3.85
10943
Tigerworks
3rd Jan 05
Ideas for games
3.4
5173
Tigerworks
6th Oct 02
Need webhosting?
3.85
8074
Tigerworks
28th Apr 03
Command Line Fun
4
8102
Tigerworks
28th Oct 02
INI
3.3
9313
Tigerworks
23rd Jul 02
Videogames taught me activism
5747
Yai7
13th May 18
Can't decide which game to make?
3.7
5656
Muz
15th Mar 04
Quick, easy, yet deep storylining
3.8
6270
Muz
3rd Apr 04
More tips on making your games smaller, Muz's style
2.5
6289
Muz
24th Jun 03
Always or Every (time) conditions
3.8
5644
Muz
4th May 05
Muz's Guide to Writing a Good Article
3.45
5490
Muz
30th Apr 04
Muz's Guide to Making a Realistic Physics Engine
3.95
9013
Muz
1st Sep 05
Game Design Goals
First thing to do when starting a game...
4994
Muz
29th Jun 09
Dealing With Numbers (Part 1)
Formulas, stats, some math. The easy way.
4
4767
Muz
30th Jun 09
Dealing With Numbers (Part 2)
Formulas, stats, some math. The hard way.
4.15
5412
Muz
3rd Jul 09
Losing doesn't always have to be a bad thing
5330
Muz
23rd Aug 03
A quick guide to hiring
4763
Muz
30th May 08
Muz's Guide to Designing a Good Villain
4.05
8894
Muz
4th Nov 04
Making money from games
A few guidelines to keep in mind
3.35
5936
Muz
18th Feb 10
The Alert Admin button
3
4556
Muz
10th Jul 08
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