Use a second ground detector, a pixel below the regular one, that pushes the character up when it's detecting a platform. Search the articles, there's some great ones on this.
Use a second ground detector, a pixel below the regular one, that pushes the character up when it's detecting a platform. Search the articles, there's some great ones on this.
That's actually what I was pondering over, but I thought i might wait for some feedback, so maybe I could try something else. Good Idead though, thanks for yas help!
If you're using fastloop movement, you don't need a pushup function. It looks like your problem is that the detector moves with the fastloop, but the condition to stop it falling is outside of the loop. Just make that last condition:
Conditions-
o Loop 1 triggered
o Collides w/ background
Events -
o Set Alterable Value A to 0
o Stop Loop 1
"Omg. Where did they get the idea to not use army guys? Are they taking drugs?" --Tim Schafer on originality in videogames