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Cybo Games



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29th July, 2005 at 03:53:34 -

hi, i have made afew dizzy games, but not known how to event most of the tricky stuff. as most of you out there, who can do all this, please help me?

i want to do the screen to screen scrolling, like on the dizzy games, so it switches from one to the other!

at the moment, i have been doing the scrolling like this:

"dizzy" is getting closer than 1600 pixels from windows edge!

then

center display at (-1,2) from "dizzy"

can some please help!!

thanks

matthew

 
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Nuklear41

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29th July, 2005 at 04:24:21 -

You could always do

*Always*
center screen around active

there.


what is a dizzy game?

and is this in mmf?

 
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Cybo Games



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29th July, 2005 at 04:37:57 -

thanks, ill try that.

it is in the games factory, would that matter, i dont think so actually as they use the same coding events!

the dizzy games were made in the 80's and 90's by codemasters!

 
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Cybo Games



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29th July, 2005 at 04:46:33 -

oops, looks like i dont know how to center screen around active



 
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Nuklear41

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29th July, 2005 at 05:32:43 -

Do center display relative to active (0,0)

Well that is what I would do In mmf. They are mostly the same.

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hishnak



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29th July, 2005 at 08:12:58 -

Here's a simple way to do scrolling...I don't know if its "dizzy " or whatever you were calling it

fist of all, create a an object called camera. then do the following events

Always---Set X position to X of (camera)/2+ X of (player)
Set Y position to Y of (camera)/2+ Y of (player)
Center display at (0,0) from camera

Then set the camera object to be invisible.



 
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AndyUK

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29th July, 2005 at 19:03:20 -

he means scrolling one screen to the left, right, up or down. only instantly.


try centering the screen relative to the left border, when dizzy hits a border (make 4 of them up, down, left, right side of the screen) then sort out the extra distance.

Thats how i did it although there are bound to be better ways.


 
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David Newton (DavidN)

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30th July, 2005 at 06:00:43 -

You'll need a separate "scroller" object (made invisible) to centre the screen around, and a "target" object (also invisible) for the scroller to always follow. When the player collides with a border, the target should move to the centre of the new screen.

That's a vague description - it may be possible with fewer objects, but that's how I would do it off the top of my head.

 
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The Chris Street

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31st July, 2005 at 11:30:39 -

It depends on the resolution of your screen. Say, for example, you were using a resolution of 320x240, you would have to use numbers which are half the size of the resolution. For example:


--------------------------------------

Only One Action While Event Loops +
X Position of Player => X Right Frame:

----Set X Window to X Player +160
----Set X Position of Player to X Position +2


--------------------------------------

Only One Action While Event Loops +
X Position of Player <= X Left Frame:

----Set X Window to X Player -160
----Set X Position of Player to X Position -2

--------------------------------------

Only One Action While Event Loops +
Y Position of Player => Y Bottom Frame:

----Set Y Window to Y Player +120


--------------------------------------

Only One Action While Event Loops +
Y Position of Player <= Y Top Frame:

----Set Y Window to Y Player +120

 
n/a

Cybo Games



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31st July, 2005 at 12:26:02 -

thank you ever so much, ill try all of those

thanks



 
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