I made a thread a while back for a 3D animation of pirates vs. ninjas. Unfortunately, the software I was using to make it expired and I'm not going to register a program I'm not going to be using anymore. Before it expired, I made screenshots of the two models. They were made using a horrible 3D animation program called Animoids( http://www.animoids.com ) and I made them for a scholarship contest.
I know they probably look terrible, but I pushed the limitations of the crappiness of the program to make them.
Dude if you want a decent free 3d program, get Gmax. It's mostly the same as 3ds max, except it can't render and has no particles and physics. You can record animations for use in your games by capturing the screen in the viewports. It takess a while, but it's usually worth it.
Stuckboy
JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."
Its no good if you plan on rendering, but not bad for designing models for games, though I dont remember if it has any limitations for what you can export so, so even then, its still very useless. If you want a decent free 3D model program, almost everyone knows, Anim8or will get the job done if your expectations arent sky high (as with most free programs) & your skills are.
Like i said, i used screen capture on the viewports. The fact is it uses a lot of the 3ds max system, so that provides a very good working environment since 3ds max is one of the leading 3d modelling apps.
The viewports can render a fully textured or specular lighted scene, but it's not a high quality render with volumetric shadows and reflections like you'd get in max.
Stuckboy
JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."
"Dude if you want a decent free 3d program, get Gmax."
Gmax is what I normally use, but I made these for a scholarship. One of the rules for the scholarship was that I had to use this really crappy animator.