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 sententia
Registered 20/09/2005
Points 162
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25th September, 2005 at 23:15:49 -
I FINALLY got an animation converted so i could use it in my game, but now all the sound is gone, and TGF only allows MIDI files, or at least from what i can tell. Does anyone know if theirs a way to put .wav files in an animation?
n/a
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 DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
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26th September, 2005 at 02:08:29 -
When active object is at a certain frame > play sound.
Old member (~2004-2007).
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 sententia
Registered 20/09/2005
Points 162
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26th September, 2005 at 15:38:26 -
But its not an active object, the whole frame is an flc animation and theirs no event editor
n/a
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![]() X_Sheep I had a custom rating before it was cool
Registered 01/03/2004
Points 1313
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26th September, 2005 at 15:49:49 -
Use a regular level, then put in an FLC object.
a/n
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 kjarom
Registered 08/06/2004
Points 805
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3rd October, 2005 at 14:30:20 -
Yeah....I downloaded the DMC2 extension, but how do I make it play MP3's? Anyone?
You now rockin wit a pro
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 David Newton (DavidN) Invisible
Registered 27/10/2002
Points 8322
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3rd October, 2005 at 14:56:21 -
Use this:
Start of level: Initialise BASS; OpenStream (The first string is the path and name of the MP3, the second value is whether it should loop or not); PlayStream.
Terminate BASS at the end of the level/application or it'll probably crash.
http://www.davidn.co.nr - Games, music, living in America
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 kjarom
Registered 08/06/2004
Points 805
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3rd October, 2005 at 15:43:04 -
Hmm...I just tried that and it didnt work...i dont know maybe I did it wrong, I'll try again I guess.
You now rockin wit a pro
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 kjarom
Registered 08/06/2004
Points 805
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4th October, 2005 at 14:41:24 -
oh! it worked haha thanx
You now rockin wit a pro
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