Posted By
|
Message
|
Heart Break Kid
Registered 13/05/2003
Points 1754
|
1st October, 2005 at 01:28:12 -
How can we set the value of a counter to the movement speed of an object?
(\__/)
(='.'=This is Bunny. Copy and paste Bunny into ur
(")_(")signature to help him gain world domination.
Klik with the kid!
|
Pixelthief Dedicated klik scientist
Registered 02/01/2002
Points 3419
|
1st October, 2005 at 01:50:03 -
in the events for the counter, go to "set counter"
under edit, go to "retrieve data from an object", click on object you want speed of, select "movement" , then "Speed"
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456
|
Heart Break Kid
Registered 13/05/2003
Points 1754
|
1st October, 2005 at 04:03:57 -
how will that work??
(\__/)
(='.'=This is Bunny. Copy and paste Bunny into ur
(")_(")signature to help him gain world domination.
Klik with the kid!
|
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
|
1st October, 2005 at 05:02:19 -
Have you tried it? It sets the counter, to the speed of the movement that it retrieved from the object.
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
|
Silveraura God's God
Registered 08/08/2002
Points 6747
|
1st October, 2005 at 12:35:23 -
Unless when he asked the question, it was a little weird worded & he actually ment, how to make a counter have a number, & have another object feed off that number for its speed. It can go both ways, either have a counter say 30 because an object is moving 30, or have the object read the counter that says 30, & start moving 30. If thats the case, try this:
Set the counter to the value you want (ex: 30), then make the event:
Set speed of object to the value of the counter.
Otherwise, if thats not what you ment, just fallow up with 'Pixeltheif's method, it is correct.
http://www.facebook.com/truediamondgame
|
|
|