I'm making a Zelda 3-type engine for my fan-game and I need some help with a bunch of things:
My movement engine is rocky and I need to perfect it. I'm having trouble with movements and player control. I'm using static movement, and when I want a specific animation to play, I want the player control to be ignored. I simply cannot use this feature since I'm using collsion detectors instead of premade movements. However, the engine that's up here uses a combination of static and 8-direction, with the help of fastloop. When I move in a diagonal direction, my camera engine shakes. If you want to help me, my engine can be found by doing a search in the downloads section for Zelda 3 Engine.
have you tried placing the movement code in a group and deactivating it when this specific animation plays? then it can be reactivated once the animation is finished.
As for the screen shaking when you move diagnoly, what code are you using? (Most people wont be botherd to download the engine) and are you using the "center screen" code?
oh and is this mmf or tgf? (if its tgf then what i have said might not work.)