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ffomega



Registered
  05/04/2005
Points
  216
20th December, 2005 at 00:52:56 -

I'm making a Zelda 3-type engine for my fan-game and I need some help with a bunch of things:

My movement engine is rocky and I need to perfect it. I'm having trouble with movements and player control. I'm using static movement, and when I want a specific animation to play, I want the player control to be ignored. I simply cannot use this feature since I'm using collsion detectors instead of premade movements. However, the engine that's up here uses a combination of static and 8-direction, with the help of fastloop. When I move in a diagonal direction, my camera engine shakes. If you want to help me, my engine can be found by doing a search in the downloads section for Zelda 3 Engine.

Someone please help me out

 
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Windybeard Games



Registered
  14/04/2005
Points
  219

You've Been Circy'd!VIP MemberCandy Cane
26th December, 2005 at 14:13:47 -

have you tried placing the movement code in a group and deactivating it when this specific animation plays? then it can be reactivated once the animation is finished.

As for the screen shaking when you move diagnoly, what code are you using? (Most people wont be botherd to download the engine) and are you using the "center screen" code?

oh and is this mmf or tgf? (if its tgf then what i have said might not work.)

 
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Mr. Esch

Stone Goose

Registered
  30/05/2003
Points
  0
8th January, 2006 at 00:58:56 -

I will find it and edit it if it is open source

Image Edited by the Author.

 
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