Because apparently when I try and do it, it doesnt take into acount the decimals, and it ends up being like 30 directions as opposed to 360. I use the "cos/sin(angle)*speed" formula. Any help?
Thanks but that doesnt seem to affect it at all. I think it has something to do with the fact that it cant make it move a fraction of a pixel or whatever.
Is there any way around this? I would use Move Safely object but when repeatedly doing lots of objects it slows the game down a tonne.
Im using this to project a line of sight from each of my enemies, so that if you are behind something they cant see you. Any thoughts?
Use two counters, for x and y. Have the object's position set to those coords. Perform the movement calculations on the counters because otherwise, even though the correct fractions are found they're rounded out when you relocate the object directly.