I cannot get this to work right. Ive tried so many times, and have no idea was to do. every time I press fire, it launches the rock higher, (i shoot one, then when it is going down, i try to shoot another, and it launches the other up also)
Its pretty much-
you press fire-
i-catapult
o create rock
o get the value of counter for value A
o Set flag on
i - fastloop
o start fastloop 3 for 999 loops
fastloop is on loop 3 -
i - catapult
o add 1 to value c
loop 3 > 10
i - catapult
o set flag 0 off
i - fastloop
o stop loop 3
catapults internal flag 0 on -
i - rock
o set value A to value A of catapult
i - catapult
(rock going up) |
- V
rock value A < 0 -
i - loop
o start loop 1 for value A times
you need to distinguish between the rocks. On the fastloops containing the moving of the rocks, you should put in the event "if value A of rock is greater than 0", and minus from value A each time. So only the rocks that match that event will be affected.
I hope that helps at all
n/a
Deleted User
5th January, 2006 at 01:36:02 -
i dont know what good we servers there are, all i know of are angelfire and geocities, and they suck. plz help.
Edited by the Author.
Deleted User
5th January, 2006 at 02:10:31 -
I emailed you, you should check it out
Deleted User
5th January, 2006 at 03:54:35 -
i still am desperate for help
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
5th January, 2006 at 04:17:43 -
I'll tackle it.
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