... basically, when clicking with the mouse button on an active object to cause an event (and is the last event of that frame) the mouse arrow, if still in the same position when the new level appears, triggers the same event, even though the mouse has not been clicked... why is this or how can I prevent this from happening?
PS I foolishly posted this in the wrong section at first... hope no one noticed!
I had the same thing happen with Captain of the Guard. When you pressed the "Enemy" button to go to the beastiary, it would select whatever monster's name happened to be where the button was from the previous frame. I didn't think too much about it being a bad thing to fix it, but what if you hid the mouse on exiting the 1st frame, then at the start of the 2nd frame make it visible again? I don't believe the program accepts any commands from a hidden mouse, so there should be no way it could recognize a mouse click on the 2nd frame. Just a guess!
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Yes, it does seem to be a timer thing as (in the end) I got round it by using transitions... fading out from a completed level and fading in again to display the next... sorted! Cheers chaps.