Im not sure if this is an error with me or the extension.
Basically every time a sample is played (many times a second) its frequency is changed to give it a different pitch, but sometimes after a while the pitch goes randomly to the highest pitch possible. The variable used to set the frequency is accurate to what it should be though.
Has anyone else come across this and is it fixable?
Thanks.
EDIT: also i have an active object which has a "create" event in the event editor, but disapears from the list of objects in the frame editor when i delete it from the frame, and if i delete it like that the game crashes and cant save. Any help?
No, its an error with the way mmf has created the object and listed it, however it does that. It knows it should be listed as its events dont disappear, yet it disapears from the list of objects in the frame editor. I assume theres a way to set it right, i just cant seem to figure it out. I cant see reinstalling mmf being any help.