I asked this from MIG, but his (her?) answer wasn't as good as I needed.
I wanted to make smaller resolution than Display properties object can do, like in MIGs games or in Lyle In The Cube Sector (= Bestes metroid copy () everr!). He said to put these things from game properties:
Window:
-set Resize display to fill current window size on
-set Change Resolution Mode on
And then from
Run-Time:
-set Use DirectX on
It works, but, but, the pixels have different sizes and the game looks horrible!
When i watched MIGs games again i saw that he has the same problem: His games pixels have different sizes!! I gave up, but then i saw LITCS(Lyle In The Cube Sector)!
It has its pixel rightly, but i know it is resized.
So, I tried every combination of MIGs advices, but it still dont work.
Could you help? (Sorry, many line breaks.)
If the game is supposed to be 320x240, you could change the resolution to 640x480, set resize display and stuff, and then use the window object to maximize it after the resolution changes.