Can someone help me with making a 360 shooting system using only extensions available for MMF2, such as the ‘Advanced direction object’. With these features:
- 360 degree shooting
- Bullets are to go from the player to a crosshair. And from an enemy to the player.
- Fast paced bullets. Preferably with a decent collision.
- Recoil.
- Shotgun fire.
- Simple system, one I can understand, without use of many loops or lots of values. Something simple that is easy to add to an engine and adjust.
This would be very very very helpful. It would be even more helpful if someone could send an example to my mail (willy313@gmail.com).
I don't think you understand. This is some basic cos and sin code, some basic math shit I have no business trying to understand, as I got an E in math. I know there are some really smart kids here, please help!
And please don’t say I’m trying to make someone make me a game. That’s just rude.
allright cool axel. Don't need to make it in MMF2 though. I can open 1.5 files in the 2.0. It just can't contain any extensions that MMF2 don't have. ‘Advanced direction object’ is in both MMF1.5 and 2.0
Hmmm... Didn't you already do all this for Sub-Zero Conditions? o_O
Well, I was working on a similar engine earlier, I can add some stuff and send you the source later maybe. I can't promise you anything though, I'm pretty busy at the moment.
allright, thx man. Yeah. I did do it for sub zero, but the maker of the 'Angle calculator' won't convert his extension. So I've got to use the 'advanced direction object', an extension I don't understand.
'Kay, here's an exe of my engine this far. It's for my own little FPS game I'm making with my brother Erik, but I can make you a similar engine, or lend you the source when I'm done with it.
That engine seemed to have recoil... maybe I'm confused, I don’t speak English perfectly. But by recoil I mean that the accuracy of the weapon is not 100%- to make it seem more realistic. Pretty good engine so far, btw!
Yeah its for SZC2, it’s coming along nicely, I just need a proper 360 shooting code, then the engine is close to being finished.
If you’re a fan, and if you like, I’ll let you beta test when that time comes. In exchange of a simple 360 degree shooting code, with the preference I described above.
Isn't recoil when the gun like flies backwards from the blast when you fire it? I thought you wanted the guy to fly backwards when firing really big weapons, like rocket launchers or whatever. That would be pretty cool actually.