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 markno2
Registered 06/06/2006
Points 865
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25th October, 2006 at 10:00:33 -
Hey
How do you make Player 2's lives and score global? In the global editor there's only Player 1's and Player 2's cannot be imported.
Discarded pizza boxes are an indispensable source of cheese.
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 Joe.H Evil Faker
Registered 19/08/2002
Points 3305
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25th October, 2006 at 10:12:02 -
use global values instead of lives objects and score objects or whatever.
My signature is never too big!!!
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 markno2
Registered 06/06/2006
Points 865
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25th October, 2006 at 10:23:30 -
It's really too late now though .
Discarded pizza boxes are an indispensable source of cheese.
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 Radix hot for teacher
Registered 01/10/2003
Points 3139
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25th October, 2006 at 11:03:32 -
Why would it be too late? Just make the changes to your code and cuntpaste it through the rest of your frames.
n/a
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 Knudde (Shab) Administrator
Crazy?
Registered 31/01/2003
Points 5125
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25th October, 2006 at 15:03:46 -
Just throw one of the default movements onto one of your objects (Interface objects are good for this) then make sure you set the speed to 0 then have it controlled by player 2.
Basically, assign player 2 to move something, but don't have it actually move.
Craps, I'm an old man!
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 markno2
Registered 06/06/2006
Points 865
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26th October, 2006 at 04:21:24 -
I've got a trigger on each frame but still can only see player 1 in the global editor.
Discarded pizza boxes are an indispensable source of cheese.
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![]() axel Crazy?
Registered 05/02/2005
Points 4766
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26th October, 2006 at 05:37:43 -
Eh? Do what Shab says. And don't use lives/score in your next game. Use global variables/arrays.
n/a
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 markno2
Registered 06/06/2006
Points 865
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26th October, 2006 at 09:36:36 -
I've done that but player 2's lives and score only appear in the singular frame-event editors, not the global editor.
Discarded pizza boxes are an indispensable source of cheese.
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