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Sketchy

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21st May, 2007 at 15:26:35 -

Sorry if this has been asked before - I'm sure it must have been, but I scoured the clickteam site and did try a search here, but to no avail, so...

I've been using MMF1 for some time, so I naturally decided to look into upgrading to MMF2. From what I've seen, it doesn't appear to be very much of a leap forward, and certainly not worth buying unless there are some major improvements "under-the-hood" so to speak.

Specifically, am I likely to see a significant (any?) improvement in speed over MMF1, in terms of the speed at which my games run.

 
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DaVince

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21st May, 2007 at 15:39:30 -

Somewhat. The time MMF2 takes to loop between the event list every frame hasn't changed too much, but the support for big objects has improved. The "set framerate" option is pretty useful too and can speed up your game speed in general.

 
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Sketchy

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21st May, 2007 at 19:17:57 -

thanks, that pretty much answers my question.

 
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Muz



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21st May, 2007 at 20:12:39 -

I don't think there's really much difference, I mean nothing compared to MMF vs TGF.

 
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AndyUK

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21st May, 2007 at 21:49:17 -

From what we have been told, the runtime is faster but the event editor is slower. So yeah, what Davince said.

 
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Silveraura

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22nd May, 2007 at 05:31:13 -

MMF2, unless you push it, wont give you any noticeable performance improvements over MMF1, but if you're anything like myself, which I think a good deal of people here are, you'll find that MMF1 bends down on it's knee's more then on rare occasion, when you try to push it past general special effects (especially particle systems).

MMF2 has a highly noticeable increase in performance if you look at it from that angle.

 
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Dr. James MD

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22nd May, 2007 at 07:00:40 -

Titan Omega and Sam run so much smoother in MMF2. Just a shame some of the extensions I used haven't been ported over so I'm sorta up shit creek. Transparency/ink effects just seem to run better in MMF2. Object slowdown limit seems to be more or less the same.

 
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22nd May, 2007 at 18:12:32 -

You'll find that generally MMF2 runs a little faster and has some useful options. I think one of the main reasons for producing MMF2 was that Clickteam could distribute it themselves and be free of all the legal bindings and pressure that comes with working for a publishing company. As far as I understand, IMSI did a very poor job of marketing the original MMF (http://www.clickisland.com/1998.html)

 
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DeadmanDines

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23rd May, 2007 at 08:45:22 -

May just be me, but I think fastloops in MMF2 are quicker. I did an app for listing out the contents of a large file, which involves several nested loops, and it did it with no noticeable slowdown at all. And that was in addition to a ton of effects going on.

From using MMF1.5 I was convinced I'd get a frame flicker, and had even been preparing a small Loading screen to appear just before the loop started. I was extremely shocked when it turned out I didn't need to.

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ncsoftware



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25th May, 2007 at 16:02:09 -

For me MMF 2 is definetely slower. Every game I've ported to MMF2 is running slightly slower. I don't mind since you gain so much in MMF2 that for me the little speed difference is worth it.

 
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Silveraura

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26th May, 2007 at 11:39:25 -

MMF2 has improved every one of my ports as far as framerate goes. Where MMF1 would nail 15fps, MMF2 is still pushing the frame cap. I don't know how other people can be having problems, unless of course MMF2 is slightly more hardware accelerated then MMF1, in which case... if you have shitty hardware, MMF2 will run worse then MMF1. I doubt that though.

 
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26th May, 2007 at 11:53:54 -

Have any of you actually did ANY test with MMF2 vs MMF loop?

 
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AndyUK

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26th May, 2007 at 12:51:53 -

Well i know TGF is faster than MMF1.5.

I know this because on my dads old shitty Cyrix 533mhz pc all TGF games with a screensize of 320x240 would run full speed. But some MMF1.5 games would suffer slowdown when scrolling. (Furry was one example i recall)

It's hard to test now because we gutted that old pc.

But TGF games running in MMF2 appear to run smoother. However that is not a good indication of performance.

 
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Silveraura

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26th May, 2007 at 13:35:48 -

MMF2 produces by default, only 55 loops every second. In order to get the speed up, you need to change that up higher. 60fps will easily surpass MMF1 and TGF, as far as speed goes.

As far as performance goes? (How far you can push it, before it starts to slow down.) MMF2 still wins.

 
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