ok i just want to make it clear im no pro with
The Games Factory....
so if the game looks lik it sucks im sorry
i only put it together in like 2 days so ya whatever.....
I think the character is too large for a game where you run so fast though.
Also the background would probably hurt my eyes if i played it (meaning the orange lines in the background)
.
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
22nd May, 2007 at 01:12:19 -
Looks excellent, good job.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
22nd May, 2007 at 03:51:30 -
Oh gee, no Sonic Adventures DX Director's Cut (what a name!) music. >_<
Some suggestions.
- The logo has lots of white trash around it. To fix this, make the logo on a background of the same colour as the game's title screen background, or make your own border around it.
- The background in the beginning is very black, some variation and background objects might make things look less empty.
- Get more original music.
- The main menu could use some work. Spice up the buttons with the active system box, for example, for some less boring buttons. Try making the menu's background more than just one colour. Keep everything around the same style (the white textbox and beige button look way out of place!) and it's probably a good idea to make the menu navigatable (grammar?) with the keyboard.
- Better make clear that those grey things at the side of the main menu can be clicked, too. Add some description to it (you know, vertical text).
- The background when the game starts doesn't look too great, I'd stick with a logical background, like a few sky colour tints.
- It's not terrible that you use library graphics, but they're so overused you'd be better off making your own graphics for that.
- The main character sprite is too big compared with everything else and the game resolution.
- Try not to make the music restart at every frame. Since this is TGF, that will be a bit more difficult I think. MMF and better allows you to play music over frames without interruption.
- The backgrounds in every level are almost the same, with one colour change. That's not good, the background should be completely different for every kind of level. When you're outside in the night in the rain, the background is usually black/very dark blue with some stars and rain, but in a factory level you'd see a steel wall background etcetera.
- Everything seems to be shocking and there are some animation problems. You're probably using the default platform system that causes these bugs/annoyances, and it will not be fun to play with that buggy default movement system in fast games like this. You'd better try and learn how to make a custom movement system!
And now... I wish you goo luck making a nice game! Hope you take some of my criticism and comments into consideration.
Ill defiantly take what you guys have said.
- Ive already changed the size of the character to match the objects better
and ive changed the resolution to 520 by 340.
It seems to be just right for the speed but what do i know ...lol
-Im also now working on a costom movment like you said DaVince
but its kind of confusing. (Ill take any help)
Well ill keep you guys posted on how its coming
and ill probley have a new video soon enofe because i like making movies
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
24th May, 2007 at 03:37:41 -
The engine seems pretty solid. How does it cope with wall collision?
One thing though: the movement system still seems to rely on the size of the sprite's animation. To fix this, you could have one invisible block sprite instead, which never changes size, and have the movement work on that. Then overlay the actual girl sprite over it.