I'm currently making a base defense game named "D-Day 2143: One Man Army". So far I'm improving the game engine so that there won't be any flaws. You probably want to know the story of the game because of the cool title of the game (made in MMF 1.5)
The year is 2143 (Doesn't it remind you of something ) and we are a mechanic whos makes a living by fixing machines that other people never like touching. While we are living happily in our house after some long fixing of machines, we are called to a Military base to fix a super machine that has broken down. This machine is called M.A.A.D (Multifunctional-Advanced-Anti Air-Defense). This machines is basically an aa turret but with ability to transform into cooler weapons like Rocket launcher, laser cannon, and more. We are told to fix this machine but it takes a really long time to fix such a big machine.
At the same time, a terrorist force named "O.R.O.W" (I'll tell what it means later) is into destroying the military force to gain control of its "War Factory" which creates super weapons. We are just left in the middle of the war with no proper training for a moment like this but we are also given control of M.A.A.D because everyone is busy killing each other.
In the game, we have the ability to control M.A.A.D, a Perimeter Tower or be idle and kill the enemy forces that are incoming. The game is mostly about killing the planes that are dropping infantry support to capture the weapons supply (inside the War Factory) placed right next to the M.A.A.D. Our objective is to defend the base with from invaders by using what is around us.
There will be a scenario mode, where the above story will continue and happen. There will also be a HighScore Mod (which I'm hoping to make an online score submission) to test your limits. There is also going to be a 2P Mode which you can also play with your friends.
What I need is a good pixel artist who is good at drawing army stuff, animations and explosions. If he/she knows good coding at MMF 1.5, that will also be a plus because my engine needs a lot of work to do. If you are interested in working in a project like this please reply with a post.
Contact me at: webmaster@avatarturkiye.com
Also some information regarding the sprites:
The game screen will be 600x480 fixed, so I need sprites of humans with the size of 12x22. The buildings, aircrafts and super weapons will be much bigger ofcourse. My gfx skills sucks a little but I'll show you what the buildings will look like perhaps (not many buildings, but the background props could be added):
http://img440.imageshack.us/img440/2533/basedefensetestei4.gif
@Kalle T: Those look like exactly what I wanted
If you don't mind can I get you MSN/Email so maybe you can help me out with the rest of the graphics?
I would be really happy if you agree
avatarturkiye.com
Deleted User
12th August, 2007 at 20:53:35 -
I was a bit bored, too. I added shading and changed the poses a bit. I hadn't realized that smaller sprites are much harder to make. :S
Can anyone (or Alonso perhaps) add some animation cycles to those sprites?
I need:
-Running (walking) cycles
-Jumping
-Crouching
-Shooting
of that dude there. I also would be really happy if someone contact me to help with the rest of the graphics of the game I'm done with the platform movement of the hero and the weapons. I need to add the enemy AI and stuff but before I can do all that I need sprites that I can use to code with :S
Please email me at: webmaster@avatarturkiye.com or my MSN: gokberktalu@hotmail.com
Hehe shade this Alonso!
I made walk cykle insted of running but its not hard to remake!
And added dying animation, I guess you forgot that? Or maybe didnīt need it?