Is there a good way of channging the background colour of a frame from for example day time to night time? Like a gradual transition sort of effect? Not just day then straight to night time. Know what I mean?
This won't look very good most likely but you could make a big active object (what's this a theme today?) where the entire thing is a black and transparent checkerboard- ex. black pixel -> blank -> black pixel (repeat a billion times). And then have a timer make it so that it gains transparency every X amount of milliseconds or something. It wouldn't change the color of anything, just the ILLUSION.
Or maybe not. I'm sure Phizzy can poop on this method because it'll probably look like ass and rightfully so.
I think the only way to do it and have it look really good is to have different animation frames of EVERYTHING that will be affected by time changes. Take a tree- Draw one looking all green and nice for daytime, then one frame of it looking a bit darker green / blueish for twilight, and another one with dark colors for night. It won't be very smooth, but I think that way might be your best (and the most time-consuming way yet.)
You should ask the guy who made Heart Forth, Alica. His transitional colors look awesome.
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
Yeah, side effects like explosions aren't fun at all. Why does it explode? The only ones who could answer that have already been destroyed by the blasts themselves. So we have to wager a guess instead.
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
30th September, 2007 at 08:00:36 -
Or, to also be able to change RGB values, have a background system box in front of everything else (like an upper layer) and change its colours gradually.
Don't forget that evenings tend to have a bit more blue in them.
Old member (~2004-2007).
Deleted User
30th September, 2007 at 08:46:01 -
LIJI's colorizer object does a very convincing job in the game I'm doing. Study how day dawns and goes to dusk to find the right colours.
Phizzy seems to have stayed behind.
You can have an overlapping layer that contains a semitransparent quick backdrop. Have multiple layers, then enable/disable for varying amounts of semitransparency. It's wierd, but works.