Try creating objects at its position, and giving them a "ball movement", setting the initial direction in terms of the loop index. Generally you want to avoid using shoot object commands as much as possible.
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
4th October, 2007 at 17:59:46 -
I haven't used Shoot object event in so long I forgot. Use Pixelthief's method, it works about the same except you can manipulate the object you're "shooting" better.
Yeah, you're right about the stop part at least DaVince. I used to use shoot for certain objects and then could never get them to stop, even when you set their maximum speed value to zero. It's much better to just create a ball object and assign away, at least for me.
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DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
6th October, 2007 at 13:02:24 -
Yeah, it wouldn't make sense if they couldn't, because shot objects can still do most things. It's mostly the movement that becomes a problem with shooting objects.