I've replaced the mouse cursor with TGF movement mouse option. Now i'm unable to use the mouse left and right button in the game, i have since accepted this scenario however i have recently played "War Of Antarctica" and this guys has made his own cursor but yet he's still able to take full advantage of the left are right click buttons on the mouse! Can anyone please advise on how you do this?
Well the answer to the initial problem is that you need to use "User pressed Fire 1" as left click etc. But echoing what everyone's said, make your own.
So action point: Always
Effect: (object X) set X position to "xmouse" & set Y position to "Ymouse"
Effect: Hide Mouse pointer
This is great Ricky, cheers for that! This option works in MMF2 but how do you do this in TGF is there away arround this problem? TGF doesn't recognize the codes "xmouse" and "Ymouse"!
Originally Posted by Va1entine So action point: Always
Effect: (object X) set X position to "xmouse" & set Y position to "Ymouse"
Effect: Hide Mouse pointer
This is great Ricky, cheers for that! This option works in MMF2 but how do you do this in TGF is there away arround this problem? TGF doesn't recognize the codes "xmouse" and "Ymouse"!
TGF should recognise XMouse and YMouse. Have you tried removing the quotes?
Erm .. wouldn't you just set an active to the mouse position, make that active invisible and then tell the character to always look in the direction of the invisible active ?
That's the only way to get it to work isn't it ? ... hey Ben, how do you set "user click Fire 1" as left click ?
That can be done ? ... I gots to find the old space game I was fiddling with sose I can play with it some more.
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Ben your right, i can't explain it! The other day when i tried in MMF2 it worked but not in TGF, but today it worked in both formats! Anyway this problem has been solved thanks again guys!!!!!!!!!!!
I think Nim has the answer maybe i was putting in the quotation marks!
I can see this is an old topic, but... The problem was that the X and M in XMouse both have to be capitalized, as well as the Y and M in YMouse. Before I figured out the Fire 1 button, I would create the left-click condition in another tgf and then copy it into the new one.