It sure looks that way. When I walk over to the wall As best I can tell the Detector is overlapping the wall, however It may be pushing into the player as I set a few rules up like set position at (0,0) from "Player"
That looks like the problem then, make sure it's set far enough away from the player to overlap the wall. I'd make it fairly visible too at this point, like 15x15, just so it's easy to see, and then make it invisible later on.
So I set the LDetector (-1,0) And that is defiantly a step in the right direction. So a new sort of neat bug is that if it is overlapping I can jump almost to the top of the screen, then slow slide down, picking up speed until I get to the bottom. The picking up speed part is fine, but the just to the roof is not. Thoughts?
That's because the way it is now, you are resetting the gravity every time the event is reached - and if the LDetector is overlapping the wall, Set Grav to 0 happens.
Try:
- "Ldetector" is overlapping a backdrop + only one action when event loops : Set Grav to 0
then, in a new event:
- "Ldetector" is overlapping a backdrop : Set Grav to Grav("Player")+.15
This should reset your gravity to 0, but only once, and from then on the gravity should increase with time.