Posted By
Message
Jon C-B I create vaporwareRegistered 23/04/2008
Points 237
9th September, 2008 at 02:35:41 -
How could you make a slow motion effect like when your going in for a kill in Prince of Persia?
n/a
OMC What a goofballRegistered 21/05/2007
Points 3516
9th September, 2008 at 02:38:32 -
Create one hundred thousand objects just offscreen.
Ski TDC is my stress ballRegistered 13/03/2005
Points 10130
9th September, 2008 at 02:42:24 -
LOL, I was going to say that, but thought no, Ill be sensible about this
n/a
OMC What a goofballRegistered 21/05/2007
Points 3516
9th September, 2008 at 02:43:37 -
Sometimes I decide to be sensible-- but it didn't seem necessary in this case.
Jon C-B I create vaporwareRegistered 23/04/2008
Points 237
9th September, 2008 at 02:51:22 -
If I did make 1000 objects what would I do? Make a fast loop and do it 1000 times?
n/a
OMC What a goofballRegistered 21/05/2007
Points 3516
9th September, 2008 at 03:21:30 -
No, one bajillion.
Peblo Custom ratings must be 50 characters or lessRegistered 05/07/2002
Points 185
9th September, 2008 at 04:39:16 -
Please don't do that.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
Ricky loves Left For Dead 2Registered 28/12/2006
Points 4075
9th September, 2008 at 05:25:08 -
If you have TGF/MMF2, you can lower the frame rate.
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Cecilectomy noPERegistered 19/03/2005
Points 305
9th September, 2008 at 06:06:23 -
im not sure how its done. but lowering the frame rate would make it choppy.
n/a
traugott.simon
Registered 23/08/2008
Points 91
9th September, 2008 at 06:36:10 -
You can change the framerate in the storyboard events.
Be sure not to use timer based events, because these run with the windows clock, not with your game.
n/a
NeoMonkey Finnish Army Fire CommanderRegistered 01/12/2006
Points 243
9th September, 2008 at 10:29:57 -
If you lower framerate, it looks like lag.
I have proven new mathematic formula to be true...
2D > 3D
Dr. James MD Addict
Registered 08/12/2003
Points 11941
9th September, 2008 at 11:00:18 -
Run everything off counters/values for long, smooth slow mo.
Quickly drop, then raise the FPS rate for quick slow mo bits, like what Zelda does after impacts and explosions.
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com
jpSoul
Registered 25/10/2003
Points 1714
9th September, 2008 at 11:12:17 -
I think if you made a custom movement engine it would be easy to do the slow motion effect.. you just have for example to divide the speed by 2, the speed of the enemies by 2..... so it will look like a slow motion
n/a
Klikmaster Master of all things KlikRegistered 08/07/2002
Points 2599
9th September, 2008 at 12:14:48 -
For this kind of stuff you need to plan your engine to fit your game, a good slow-mo you can't just bolt on afterwards.
n/a
AndyUK Mascot ManiacRegistered 01/08/2002
Points 14586
9th September, 2008 at 17:02:59 -
Well you could put all of your events into one large group and turn the group on and off constantly.
Although thats probably as choppy as lowering the frame rate, if not worse.
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