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Jon C-B

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9th September, 2008 at 02:35:41 -

How could you make a slow motion effect like when your going in for a kill in Prince of Persia?

 
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OMC

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9th September, 2008 at 02:38:32 -

Create one hundred thousand objects just offscreen.

 

  		
  		

Ski

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9th September, 2008 at 02:42:24 -

LOL, I was going to say that, but thought no, Ill be sensible about this

 
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OMC

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9th September, 2008 at 02:43:37 -

Sometimes I decide to be sensible-- but it didn't seem necessary in this case.

 

  		
  		

Jon C-B

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9th September, 2008 at 02:51:22 -

If I did make 1000 objects what would I do? Make a fast loop and do it 1000 times?

 
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OMC

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9th September, 2008 at 03:21:30 -

No, one bajillion.

 

  		
  		

Peblo

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9th September, 2008 at 04:39:16 -

Please don't do that.

 
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Ricky

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9th September, 2008 at 05:25:08 -

If you have TGF/MMF2, you can lower the frame rate.

 
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9th September, 2008 at 06:06:23 -

im not sure how its done. but lowering the frame rate would make it choppy.

 
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traugott.simon



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9th September, 2008 at 06:36:10 -

You can change the framerate in the storyboard events.

Be sure not to use timer based events, because these run with the windows clock, not with your game.



 
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NeoMonkey

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9th September, 2008 at 10:29:57 -

If you lower framerate, it looks like lag.

 
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Dr. James MD

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9th September, 2008 at 11:00:18 -

Run everything off counters/values for long, smooth slow mo.
Quickly drop, then raise the FPS rate for quick slow mo bits, like what Zelda does after impacts and explosions.

 
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9th September, 2008 at 11:12:17 -

I think if you made a custom movement engine it would be easy to do the slow motion effect.. you just have for example to divide the speed by 2, the speed of the enemies by 2..... so it will look like a slow motion

 
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Klikmaster

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9th September, 2008 at 12:14:48 -

For this kind of stuff you need to plan your engine to fit your game, a good slow-mo you can't just bolt on afterwards.

 
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AndyUK

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9th September, 2008 at 17:02:59 -

Well you could put all of your events into one large group and turn the group on and off constantly.
Although thats probably as choppy as lowering the frame rate, if not worse.

 
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