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Jon C-B

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4th October, 2008 at 20:54:44 -

Is there and easy way to make a custom path movement instead of making all the enemies with the default path movement????????????????

 
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Peblo

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5th October, 2008 at 00:22:17 -

Uh. There's no real reason for a custom path movement that I can see.

There are ways to do other custom movement, and they are easy, yeah.

 
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Jon C-B

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5th October, 2008 at 00:47:06 -

well, not really a CUSTOM path movement. But I've sen ways that use those detectors the turn the object around upon contact. how do I do that???

 
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lembi2001



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5th October, 2008 at 13:50:07 -

The way i would do it is to have the enemies set to bouncing ball and then turn them around on collision

 
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Klikmaster

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5th October, 2008 at 14:55:56 -


Originally Posted by Leighton James
The way i would do it is to have the enemies set to bouncing ball and then turn them around on collision


You mean make them bounce?

 
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X_Sheep

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5th October, 2008 at 15:21:51 -


Originally Posted by Canto

Originally Posted by Leighton James
The way i would do it is to have the enemies set to bouncing ball and then turn them around on collision


You mean make them bounce?



Well, yes. Except you manually change the direction of the enemy to left or right so they don't bounce all over the place.

 
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Jon C-B

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5th October, 2008 at 20:24:36 -

how could you set it to go only left and right?

 
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Jon C-B

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5th October, 2008 at 20:43:01 -


Originally Posted by Jon222
how could you set it to go only left and right?


nevermind, I figured it out.

 
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Jon C-B

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6th October, 2008 at 02:43:54 -

Hmm.... Now when I change how the enemies look (it was a solid square) it goes down.

 
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traugott.simon



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6th October, 2008 at 16:51:33 -

Well, you have to explain your code to us, or we cant help you

 
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lembi2001



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6th October, 2008 at 17:25:54 -

try this code

Enemy Collides with Left Trigger
Look in direction Left

Enemy Collides with Right Trigger
Look in direction Right

etc etc

You can also use the PMO to create a similar thing using flags and triggers but it is slightly more complicated.


 
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Jon C-B

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7th October, 2008 at 00:59:01 -

I could make the enemies with the movement invisible, and set the wanted object that doesn't move on the 0,0 position.

 
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