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Del Duio

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12th November, 2008 at 15:08:12 -

Hi guys, and yes I've read the ultimate background system object tutorial before (very helpful!)

The thing is, I've not used MMF2's layers at all yet and I've heard that this is the best way to make some cool parallax scrolling effects. Any idea on where I'd learn more about doing it this way? Or if it's the best way in MMF2?

Thanks!

 
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Candy Cane
12th November, 2008 at 16:02:05 -

In MMF2, play around with the layers X and Y coefficients in the Layer properties. Very easy way of doing parallaxing

Edit: And use the layers! I don't think I could make a game without them now

Image Edited by the Author.

 
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AndyUK

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12th November, 2008 at 16:11:24 -

I found thats it's actually easier to use active picture object for parallax in Lil' pirate. Although the only reason i chose that was to load objects from a file.
I don't think using MMF2 layers specifically for parallax is the best idea. Active picture objects are more versatile and easier to organise.

 
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Marko

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12th November, 2008 at 16:12:20 -

Ditto. I've never bothered with parallaxing before but now i'd never go back! Layers is the way forward, i think!

 
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Rob Rule

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12th November, 2008 at 18:18:45 -

Can you change a layer's coefficient during runtime, so it can, say scroll from left to right, to stop?

 
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X_Sheep

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12th November, 2008 at 18:29:45 -

The Layer Object extension gives you additional functions, like changing the coefficients at runtime.

 
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Hayo

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12th November, 2008 at 18:48:12 -

The only downside is that using many layers causes slowdown. But everybody will use HWA soon anyway so everything will be faaaaast.

 
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AndyUK

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12th November, 2008 at 19:40:23 -

Active picture objects are faster than layers.

 
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Silveraura

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12th November, 2008 at 19:45:21 -


Originally Posted by AndyUK
Active picture objects are faster than layers.



Layers are a hell of a lot more flexible then the extremely slight performance drop might make them seem worth. Animations, multiple objects on multiple layers. It's all just a lot cleaner to work with, and make the process of designing the game, far more efficient.

 
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Ricky

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12th November, 2008 at 20:20:58 -

I haven't noticed any slowdown in my latest game that uses 5 layers,
Stactic 0,0,
game 1,1
backround .5,.5
far away backround .25,.25
sky 0,0

 
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Silveraura

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12th November, 2008 at 20:55:07 -

ArcaneTale uses over 10 layers and I haven't noticed even so much as 1fps lost.

 
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Hayo

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12th November, 2008 at 20:58:11 -

It seems to really depend on...something. I have projects using many layers without slowdown, others (Fishhead 4) are running crap since I added layers.

 
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Ricky

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12th November, 2008 at 21:12:15 -

It's probably the size. I'd Imagine the impact of layers is multiplied a lot when going from 320/240 to 640/480 or greater.

 
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Ski

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Candy Cane
12th November, 2008 at 21:14:02 -

My "game" had a frame size of 19,000 wide, 5 layers and photoshop gfx and there wasn't much slowdown for me.

 
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Ricky

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12th November, 2008 at 21:16:03 -

Your "game" was Hardware accelerated wasn't it?

 
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