| Posted By | Message | 
	
	
		|  SephirothClone13
 
   
 Registered
 04/06/2009
 Points
 28
 | 
  			7th June, 2009 at 14:44:45 - 
  		
			
		
  			
  		 I seem to remember when I made a space invaders clone, when I was first introduced to MMF, that there was a pause frame/screen function... I have tried to find it since but I have no clue where it's gone. Does this require a particular extension or am I just blind?
 
 Another related question, if the frame/screen is paused and a specific key is pressed which changes an alterable value which adjusts the Y position of an object, will the object still move? I was going to add a pause menu but didn't know if the value would change if the app was paused?
 
 Any input would be much appreciated
   
 
  n/a | 
  	
  	
		|  Nessy
 
   
 Registered
 20/01/2009
 Points
 361
 | 
  			7th June, 2009 at 16:05:33 -
  		
			
		
  			
  		 Just put everything in the current game in a group and make some events out side of it that enables and disables that group. Also you could make a pause menu pop up this way to, just by keeping the groups apart.
 
 
  n/a | 
  	
  	
  	
  	
		|  SephirothClone13
 
   
 Registered
 04/06/2009
 Points
 28
 | 
  			7th June, 2009 at 16:27:50 -
  		
			
		
  			
  		 I activate and deactivate groups alot, yet I didn't think of doing it that way... Thank you very much
 
 
  n/a | 
  	
  	
  	
  	
		|  Cecilectomy
 noPE
 
 Registered
 19/03/2005
 Points
 305
 
 
           
   | 
  			7th June, 2009 at 17:30:00 -
  		
			
		
  			
  		 also if youre using built in movements you should stop them, animations, etc, as they wont stop via simply deactivating a group.
 
 
  n/a | 
  	
  	
  	
  	
		|  OMC
 What a goofball
 
 Registered
 21/05/2007
 Points
 3519
 
 
         | 
  			7th June, 2009 at 17:40:45 -
  		
			
		
  			
  		 There is indeed a pause function. Under the storyboard controls object, then under "Pause Application".
     
 As for continuing to save values, using the aforementioned scheme may work better, but you might try using a subapp as the menu, and it keeps track of what is pressed, and passes the changes on to the main app upon resume. That might be too much trouble though.
   
 
   | 
  	
  	
		
			|  |  |