Take a deep breath and confess something about a game or your game making abilities!
I'll go first.
This is my game using a level loader.
The editor is an absolute clunky mess, and everything on the screen in-game is an active object. How efficient of me!
I can't actually judge development times. Sam; supposed to be finished in 2 weeks. Tormi; supposed to be finished in a month. Lunnye; supposed to be finished in 24 hours.
I could probably come up with many. But I'm with Adam in that I start too many projects off of random whimsical ideas. I've gotten better about that now, since I became an admin. My gamedev-related time is sucked up by the site.
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
21st July, 2009 at 02:06:35 -
I can't draw well, I usually stop developing a game due to watching red squares jumping around too long.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
Project: Roller Coaster was originally a game where you had to guide a roller coaster from the top of the screen to the bottom. I confess that i always start a simple game, constantly add new features every week and never actually finish anything. I just keep making them bigger
Adam and OMC's sins are mine too, *sigh*... It appears I can't make any game because I lose focus far too easily. BUT... So far I've not lost focus on Space Star!
Originally Posted by -Nick- Project: Roller Coaster was originally a game where you had to guide a roller coaster from the top of the screen to the bottom. I confess that i always start a simple game, constantly add new features every week and never actually finish anything. I just keep making them bigger
I can't code. Or actually I can a bit but I hate it so much I always make stuff that is too simple. Another confession is that I hate using engines made by someone else.
I always have grand video game ideas. Like, a multiplayer brawler that allows players to join in online and the difficulty and number of enemies is balanced on how many players there are.
I think big. It's too bad I don't know where to start because I don't know a lick about programming.
It's a shame, too. Because I REALLY want to make games.