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![]() [DELETED] Likes to put dots on paper
Registered 08/12/2008
Points 118
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17th August, 2009 at 07:50:46 -
Okay so something kind of funny happened to me today, I was messing around with a little project of mine working with fastloops and I wanted to create some code that would generate a rock randomly somewhere on the map, so I'm tinkering away and I say yeah let's have a look at this in action and I start up the application and nothing happens .. so, I had a look at the object limit and realised I haven't changed it at all yet for this frame and it's rather important as it's a large engine frame where many objects could potentially be on there, so I bump it all the way up to 4,000 and run the game and realised that I just covered MORE than the entire map in rocks, checking debug I had like 3,000 objects in the screen
But my question is really this, I want to implement a system of plants/planting in to this little engine, is it more efficient to use a single object as all the plants and have dif. animations for each plant on each direction, or does it matter if each plant was just it's own object?
n/a
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