The Daily Click ::. Forums ::. Klik Coding Help ::. Planning on making game but need help.
 

Post Reply  Post Oekaki 
 

Posted By Message

Leighton Williams



Registered
  24/04/2005
Points
  173
9th September, 2009 at 21:26:16 -

Hi guys, it's been awhile since I've been active on this site and using TGF (I know, it's obsolite) and I want to make a game similer to Mr Do by Universal.

The problem is I got no knowledge on how to do any form of INTELLIGENT or any form of remotely INTELLIGENT AI.
( Please note I'm not shouting but just pointing out my main problem )

I've made games as a mess around and pretty much know my way round the whole event editor from using it so much but would like to know the best way to get a enemy to chase the player in a changing maze like the DigDug caverns.

 
If you fail, try try again... You'll get it in the end

UrbanMonk

BRING BACK MITCH

Registered
  07/07/2008
Points
  49667

Has Donated, Thank You!Little Pirate!ARGH SignKliktober Special Award TagPicture Me This Round 33 Winner!The Outlaw!VIP MemberHasslevania 2!I am an April FoolKitty
Picture Me This Round 32 Winner!Picture Me This Round 42 Winner!Picture Me This Round 44 Winner!Picture Me This Round 53 Winner!
9th September, 2009 at 23:29:29 -

I helped someone with this before, check here:

http://www.create-games.com/forum_post.asp?id=258911

EDIT: (a copy and paste of my example from the above post)
http://www.jsoftgames.com/dungeoncrawlernew.zip

"It works! All objects in the enemy group use the random path finding engine, they collide/avoid everything in the 0 group.

It uses no detectors, and requires the enemies collision field to be a multiple of 16

I also implemented animated directions, so all you have to do is replace the place holder graphics.

The rest of your engine remains intact!"



Edited by UrbanMonk

 
n/a

Leighton Williams



Registered
  24/04/2005
Points
  173
10th September, 2009 at 00:02:00 -

Thanks for the reply UrbanMonk but I got a slight problem and I'm sorry to say but I don't have TGF 2 or MMF 2, I got the trial of TGF 2 but it has expired so I'm pretty stuck.

Is there anyway I could view the code though...

 
If you fail, try try again... You'll get it in the end

UrbanMonk

BRING BACK MITCH

Registered
  07/07/2008
Points
  49667

Has Donated, Thank You!Little Pirate!ARGH SignKliktober Special Award TagPicture Me This Round 33 Winner!The Outlaw!VIP MemberHasslevania 2!I am an April FoolKitty
Picture Me This Round 32 Winner!Picture Me This Round 42 Winner!Picture Me This Round 44 Winner!Picture Me This Round 53 Winner!
10th September, 2009 at 00:29:11 -

Well the codes a bit complicated. It also uses the string parser 2 which isn't necessary for this type of engine but made it a whole lot easier to do.

If you want to look at the code download the trial of mmf2 dev, and redownload the file I posted. The parser extension is included. Put the Parser.mfx in the extension and data\runtime folders of mmf2.

I suggest saving up your money and getting at least mmf2. It's worth it!

 
n/a
   

Post Reply



 



Advertisement

Worth A Click