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 ELC_Games
Registered 30/11/2008
Points 17
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28th August, 2010 at 03:55:06 -
I've been looking around a while for a way to create a more versatile way to use a camera in my games. I'm looking to create a very flexible camera, capable of zooming in and out and snapping to other objects in a quick scrolling fashion. The latter I could probably figure out how to do, but I'm really stumped with the zooming in and out.
I know this topic has probably been made a couple times by now, but the search feature here is really annoying to deal with.
Anyone know a good way of zooming in and out, and limiting the range of zoom, for that matter (don't want the player to be able to zoom out infinitely, and ultimately reveal secret locations or possibly break the system.
Edited by ELC_Games
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 UrbanMonk BRING BACK MITCH
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28th August, 2010 at 22:30:38 -
I think there is a zoom pixel shader.
You could also do it using flash, check the clickteam forums for the extension
http://clickteam.com/epicenter
I've never done this.
Others might have more insight
n/a
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 Rick Shaw
Registered 30/04/2008
Points 158
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17th September, 2010 at 22:49:40 -
I can say that there isn't any obvious way to do zooming with the default MMF2 tools, or even any extensions I can think of. I mostly work vanilla, though.
n/a
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 -J-
Registered 05/10/2008
Points 228
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18th September, 2010 at 08:38:53 -
There is the viewport extension that lets you "Stretch, zoom and flip a part of the visible graphic surface to your likings and display it in a moveable object."
Not sure if you could manipulate that into a dynamic camera somehow but it may be possible.
n/a ...
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