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Pixelthief Dedicated klik scientist
Registered 02/01/2002
Points 3419
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3rd April, 2011 at 15:07:37 -
Actually, thats the same problem you run into in Construct as MMF2 (both being high level interpreted languages). It can surely put someone off MMF2, but it shouldn't be putting you on construct unless you're failing to comprehend it. To get the same raw efficiency from either language you have to jump through the same hoops; programming in C. Whether that is through extensions or behaviours, doesn't really matter.
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456
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Hagar Administrator
Old klik fart
Registered 20/02/2002
Points 1692
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3rd April, 2011 at 15:28:12 -
Pixeltheif of course I comprehend it , hence I am planning on using Irrlicht for future projects (Construct has never had a second look, sorry guys!). I never mentioned Construct as my new "choice" (jumped the gun a bit there dude!). I know Construct has addons/extensions to do this in C++, and they are not using events. I gave an example of what is possible when using decent algorithms and a decent language (Supreme Commander). I was agreeing that using C gives massive benefits over events in Construct or MMF.
I still love MMF, but for straight forward 2D games.
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MJK Possibly Insane
Registered 22/03/2006
Points 3592
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4th April, 2011 at 16:19:10 -
It's kind of ironic that Construct guys changed their pricing model to, let's say, less user-friendly direction just recently, as now they actually would have better chances to win MMF2 users over and convert them into Construct users, as Clickteam are apparently also moving towards quite different type of pricing than what the Click community has been used to before. I.e. the upcoming iPhone exporter has been mentioned to cost $249 + $99 for each released game without Clickteam advertisements. It's not final yet, but those are their plans. Give Construct more relevant runtimes and cheaper price - surely someone would jump over the hedge. With the current pricing model of Construct, that's much more difficult.
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UrbanMonk BRING BACK MITCH
Registered 07/07/2008
Points 49667
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4th April, 2011 at 16:33:14 -
MJK do you have the source of this announcement?
I'm not liking that new pricing model, and if that's true I won't be purchasing (or using) the new exporter, and Clickteam will lose me as a customer.
I do plenty of advertising for them myself, and I've converted many people to the klik way. This would be a slap in the face.
I surly hope this isn't being considered.
I say we boycott the new exporter if this is indeed true.
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Jon Lambert Administrator
Vaporware Master
Registered 19/12/2004
Points 8235
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4th April, 2011 at 16:41:47 -
Originally Posted by MJK I.e. the upcoming iPhone exporter has been mentioned to cost $249 + $99 for each released game without Clickteam advertisements. It's not final yet, but those are their plans. That just sounds terrible. It means you couldn't release your game for free without taking a loss, and that you'd have to sell at least 100 copies of a $1.00 app to break even. Not everyone wants ads in their creations; it can make them look less professional than games made without MMF2.
That makes the minimum price of a $1.00 app $249 (exporter) + $99 (yearly fee for iOS developers) + $99 (ad-free production) = $447.
Edited by an Administrator
Sandwich Time!Whoo!
JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364
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MJK Possibly Insane
Registered 22/03/2006
Points 3592
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4th April, 2011 at 16:43:09 -
Yes, quite a lot of discussions is going on at the Clickteam forums: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=225640&page=5 (page 5 onwards)
Nothing has been finalized yet and they said they are monitoring the thread and consider all the comments posted there on the pricing model. Also the size and looks of the Clickteam logo that is planned to be forced to each application (also MMF2 Dev, but which can be removed with that $99 extra price per each released app), has not yet been announced.
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OMC What a goofball
Registered 21/05/2007
Points 3516
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4th April, 2011 at 16:49:29 -
That's a tad bit discouraging. I wouldn't even go near it if that ends up being the final price.
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Jon Lambert Administrator
Vaporware Master
Registered 19/12/2004
Points 8235
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4th April, 2011 at 16:53:10 -
Actually, having read the actual terms of the ad placement, I'm not sure it would be a problem for me personally, although again, I can see it being a problem for those who want their game to look professional. It's only on the loading screen that iOS shows when you first load the app though (which could be a very short amount of time) and there aren't ads interspersed as the user interacts with the app.
Sandwich Time!Whoo!
JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364
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UrbanMonk BRING BACK MITCH
Registered 07/07/2008
Points 49667
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4th April, 2011 at 16:58:50 -
But it's the fact that it's a reoccurred cost that annoys me.
I'm willing to bump the cost of the exporter up a little to have a single one time fee instead of multiple payment per release.
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Hagar Administrator
Old klik fart
Registered 20/02/2002
Points 1692
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4th April, 2011 at 17:22:05 -
I boycott any subscription type affairs (WoW, Xbox live etc). I pay my money once for the software, and then that copy is mine to do with as I wish forever as far as I am concerned.
Unfortunately I think CT are falling into the trap of believing the iphone is a goldmine, and people will be willing to pay over the odds for a shovel and a pick. Plus we would not have a problem if Steve Jobbs actually allowed flash, but that would lead to his cut (the apps store and the apple developer license) missing out. That's the real reason he disallows flash...
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GamesterXIII
Registered 04/12/2008
Points 1110
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4th April, 2011 at 20:31:01 -
Yeah paying for MMOs is totally dumb and it doesn't cost them anything to run thousands of servers with millions of people on total at any given point in time.
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Codemonster Administrator
Klik & Play Expert
Registered 03/08/2008
Points 133
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4th April, 2011 at 20:41:26 -
Originally Posted by GamesterXIII Yeah paying for MMOs is totally dumb and it doesn't cost them anything to run thousands of servers with millions of people on total at any given point in time.
hahahahahhahahahahahahhahahahahahahhaa
--
Jesse J
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UrbanMonk BRING BACK MITCH
Registered 07/07/2008
Points 49667
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4th April, 2011 at 21:40:59 -
I think you've got yourself a little fan Gamester.
However hagar wasn't saying that MMO's asking for monthly payments was dumb, just that he didn't do it himself.
So do you think that Clickteam's pricing model for the new runtime is fair Gamester?
Judging by the fact that this runtime doesn't require thousands of servers with millions of people?
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Hayo Stone Goose
Registered 15/08/2002
Points 6947
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4th April, 2011 at 21:49:26 -
Gamemester, can't you get ANYTHING right?
www.hayovanreek.nl
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Hagar Administrator
Old klik fart
Registered 20/02/2002
Points 1692
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4th April, 2011 at 22:04:49 -
Thanks Urban Monk & Hayo .
Always ready to try and take the piss aren't you Clyde Frog? I do not have the time or inclination to sit on my arse all day playing an MMORPG or any other multiplayer game with a load of acne ridden basement dwellers I do not know or care to know.
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