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 Zi-Xiao
Registered 29/07/2002
Points 537
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27th July, 2011 at 02:24:22 -
Imagine a 2d first-person perspective game. Now, imagine two targets that are overlapping eachother in 2D but one of them is closer on the z axis. If I create a bullet object that overlaps both targets, they both get destroyed. Whats the best way of saying 'on collision, destroy the target that has the greatest/least z value'?
n/a
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 Aruthaz Forsaken Protector
Registered 24/06/2011
Points 76
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27th July, 2011 at 06:20:48 -
Im confused about what a 2-d first person game would look like :/ You could try testing in the bullet collision what is closer on the z axis and only hit that one, then destroy itself. No clue if that would work though, as don't exactly understand the problem...
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Death is the only cure for madness such as his, even that solace escapes him.
iOS App -> http://itunes.apple.com/us/app/jimmy-dungeon-escape!/id467193691?ls=1&mt=8
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 Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
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27th July, 2011 at 06:36:15 -
Select Object Extension > New condition > Select by display order > Select foremost/rearmost object
Throw that in with the rest of your conditions.
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
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 Zi-Xiao
Registered 29/07/2002
Points 537
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29th July, 2011 at 20:22:51 -
To simplify the problem,
Lets say that when a bullet object overlaps more than one object (lets say 3), I want to destroy the one with the Highest y value (closes to the bottom of the screen).
Andy,
If at all possible I'd like to accomplish this without extensions and without extensive looping. Currently I'm using a fastloop to go from the bottom of the screen to the top and the first object that I come across that is overlapping the bullet gets destroyed.... But that is a HEAVY loop to run every cycle.
n/a
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 Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
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30th July, 2011 at 06:57:42 -
There are a couple of work arounds for not using an extension, but they're painful to implement. What is your reason for not wanting to use extensions?
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
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