Posted By
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Message
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Windybeard Games
Registered 14/04/2005
Points 219
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7th March, 2012 at 07/03/2012 00:35:58 -
Hi
Im currently developing my game in res 1024x768. on widescreen monitors this leaves black boarders which i dont want, i would like to fill the screen but not stretch the game image really badly, is this possible? MMF2 HWA btw.
Thanks
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blubblub
Registered 29/02/2012 23:35:38
Points 14
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7th March, 2012 at 07/03/2012 13:33:35 -
Edit: Forget my tip, not working....
Edited by blubblub
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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7th March, 2012 at 07/03/2012 21:23:31 -
The only way to avoid bad resizing is to make your resolution a widescreen ratio. Or keep the black borders...
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Silveraura God's God
Registered 08/08/2002
Points 6747
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7th March, 2012 at 07/03/2012 22:27:58 -
16:10 is pretty much a standard resolution today. You'd be better off just making your game for that resolution, and then accepting bars on the top and bottom. People are already used to this with movies. ⌐_⌐
http://www.facebook.com/truediamondgame
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Windybeard Games
Registered 14/04/2005
Points 219
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8th March, 2012 at 08/03/2012 01:08:45 -
Awesome thanks, using aspect ration of 16:10 what is the best resolution for this do you think, i made alot of my game in 1024x768 however i think i can switch this quite easily.
Edited by Windybeard Games
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Windybeard Games
Registered 14/04/2005
Points 219
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8th March, 2012 at 08/03/2012 02:22:30 -
I have decided to go for 1280x800, after research it seems to be the safest bet. any thoughts?
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