Posted By
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Message
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SolarB
Registered 26/12/2011
Points 564
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10th March, 2012 at 10/03/2012 12:34:32 -
Hi all,
I posted this on the clickteam forums but nobody there seems to be as helpful as they are here
I'm thinking of making my game 8bit-like so I ran an experiment. My window is 320 x 240 and I have options to resize to the standard 4:3 resolutions, 640x480, 800x600 etc. using the window resize object and the WinX/YSize-ClientWidth technique to resize the frame correctly. Lo and behold distortions are noticeable, especially at 800 and 1024. Shouldn't be happening right? Aspect (1.33333) is the same, so what's the deal?
Obviously no AA is used for the 8bit look.
Example:
http://www.mediafire.com/?kzlun030q6fwgrz
Any clues?
Cheers
My Open Source Examples: http://bit.ly/YyUFUh
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Duncan Thelonious Dunc
Registered 18/05/2002
Points 552
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10th March, 2012 at 10/03/2012 17:29:51 -
800 and 1024 are scaling by 2.5x and 3.2x respectively, your pixels won't be consistently sized... You could turn on "anti-aliasing when resizing" for better resampling, but you'll lose the pixelly look. Why not just scale by 3x (960) and 4x (1280) instead?
n/a
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Phredreeke Don't listen to this idiot
Registered 03/08/2002
Points 4504
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10th March, 2012 at 10/03/2012 19:23:11 -
I have no idea if this can be done in MMF2 but what about scaling to the nearest integer and padding it with a border?
- Ok, you must admit that was the most creative cussing this site have ever seen -
Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363
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SolarB
Registered 26/12/2011
Points 564
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11th March, 2012 at 11/03/2012 00:50:20 -
@Duncan - that makes sense, but I'll only use the 3x and 4x as a last resort.. I want my game to have a kind of DOSy feel to it so having the standard resolutions is pretty key.
@Phredreeke - how do I find the nearest integer?
My Open Source Examples: http://bit.ly/YyUFUh
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