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 Benny Lindberg
Registered 08/11/2010
Points 54
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23rd April, 2012 at 23/04/2012 17:02:05 -
Hi there! I'm having music being played in my game on channel 32. However, when I have sound effects that aren't played on a particular channel, they interrupt the music by lowering it's volume just a little bit.
However, if I set the sound effects to a particular channel, they interrupt each other.
What to do?
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 Jon Lambert Administrator
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Registered 19/12/2004
Points 8235
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23rd April, 2012 at 23/04/2012 18:00:53 -
Only one sound can play on any particular channel at one time, so if you have a 1 second sound effect (A) and a 3 second sound effect (B) that play on channel 1 and A plays 2 seconds into B, B gets interrupted and A plays. You ought to divide sound effects up into different types that won't conflict so often (for example, ambient sounds on a separate channel from action sounds) and play them on different channels.
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JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
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 Benny Lindberg
Registered 08/11/2010
Points 54
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23rd April, 2012 at 23/04/2012 20:08:12 -
Yes I understand that, but will a sound that is not on a specific channel disrupt a sound that IS on a specific channel?
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