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vSv



Registered
  06/04/2010
Points
  373
15th September, 2014 at 15/09/2014 12:25:14 -

Hi!

I have been having a constant problem with the debugger since I bought CTF 2.5.
The problem (I think) is this line from the developers themselves:
"- The debugger now remembers the objects that were open in the last session and re-opens them automatically"

Usually when I debug I have a -DEBUG- "folder" where I have put "Add this to debugger" on pretty much all objects, in different "folders", and then I can actiate/deactivate those folders if I don't want to debug those objects. I also have a -DEBUG TEMP- "folder" where I put all the special debug objects that I want to test, for example a new object.

What happens when I'm trying to debug now is that there is a lot of seemingly random things that are placed in the debugger as they have been in the debugger earlier, and me having no way (that I know of) to control what items are debugged. This is a major problem for me as it adds pretty much all the objects to the debugger which causes a major slowdown for about 10 seconds which in turn kills my character and also makes it impossible to debug anything at all.

Is there any way to turn off this feature or solve the debugging in some other way?

 
- vSv

nim



Registered
  17/05/2002
Points
  7234
15th September, 2014 at 15/09/2014 12:45:34 -

I suppose it is handy sometimes, but I find it pretty unwieldy and frustrating to use so I rarely bother with it. I prefer to have a couple of counters and a string object that I reserve for displaying the info I need to know.

 
//

vSv



Registered
  06/04/2010
Points
  373
15th September, 2014 at 15/09/2014 23:36:18 -

I have never had any real problems with the built in debugger before CTF 2.5. Sure it's somewhat laggy, but having to create different counters and string objects and managing them for all my objects (around 800) with all their different X&Y positions, 24 global values and so on seems out of the question for me! :/

 
- vSv
   

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