I suck at MMF and really want to get this game done that im working on. Its a 'game' that will help me, and others, learn Japanese. Its not dumb like it sounds. Its a bit like flash cards that pop up, and you have to type in (need help here) what that character is. It keeps track of your right and wrong, and the total. I want there to be a counter bar of sorts that has your average or soemthing, so you want to keep it high and not let it get low, but to gain it back up after its low takes some doing. I also want this to be a game that can be played for a short, or long time, so studying with it is fun and productive no matter how much time we have. Here are my main troulbes:
-How do i have it so when the text box has the correct text entered, you hit ENTER it will register it as right or wrong, then add to the appropriate counter.
-I have a timer bar that counts down as soon as the japanese character is displayed, and that rates you on how well your doing, besides right or wrong. Like the grades in DDR kinda. I have the bar and 4 sections to it, so its FAST, MED, SLOW, REAL SLOW, and if it hits the bottom you miss for taking too long. It only lasts a couple seconds. How would i get that to work so that when you hit ENTER on the keyboard it registers the text (the correct text in this example), and then your rating pops up.
-I would also like a 'speed' bar that is like your 'average' bar. But how would i do it so it averages out your speed?
I really hope i made some sense in all of this. If anyone has some help i would GREATLY appreciate it. Also if you want to help make the game along with me, id appreciate that too. We could be a team!
I fancy learning japanese... erm, ok. Are you familiar with the edit object? Use that and upon pressing enter check an alterable value (corresponding to the symbol) with a word, and if the two are the correct corresponding ones (use counter=... + word=..., add to counter) , + when timer runs out , go to next symbol.
I hope that helps
nice idea for an original game, i hope it gets finished, then ill be able to talk a bit more than 'konichiwa' to the japanese exchange students.
good lick
'oh yeah? he's thrown a kettle over a pub, what have you done?'
How do i have it so when the text box has the correct text entered, you hit ENTER it will register it as right or wrong, then add to the appropriate counter.
> Use those "Compare two general values" conditions. Choose your edit box and make it 'Get text'. Then in the 2nd box, just type in what you want the correct text to be. Say, if the correct text is Hello, then write "Hello" (with the quotes) in the 2nd box.
Now you have one condition. Put another condition in the same event that makes it detect whether you've pressed Enter... and you have your event. Then just put an "Add to counter" action in the event and it's done.
I have a timer bar that counts down as soon as the japanese character is displayed, and that rates you on how well your doing, besides right or wrong. Like the grades in DDR kinda. I have the bar and 4 sections to it, so its FAST, MED, SLOW, REAL SLOW, and if it hits the bottom you miss for taking too long. It only lasts a couple seconds. How would i get that to work so that when you hit ENTER on the keyboard it registers the text (the correct text in this example), and then your rating pops up.
> Well, assuming it's a counter, it should work just like the stuff I mentioned above.
I would also like a 'speed' bar that is like your 'average' bar. But how would i do it so it averages out your speed?
> I'm not sure how your bars work, so I can't really tell. But can't you do like... the total of all the speeds added up and divided by the amount of speed ratings?
Sure, this sounds like a good game to help with for once. I love edutainment. Hope to make myself big with it someday. I too, would like to say something other than 'konichiwa' or 'baka' to the japanese exchange boy here . Though I'm wondering if it's really possible for two people to work on such a project.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.