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AGorgoo



Registered
  24/05/2003
Points
  5
27th October, 2003 at 20:23:46 -

I'm trying to make something that is sort of strange, but I want to add it to my game. Basically, in boss fights, instead of each character having their own life meter, a half red, half green lifebar appears on the screen. When you hurt the boss, the green covers a little of the red, and when it hurts you, the red covers a little bit of the red. If the greens covers the red completely, the boss dies, but if the red covers the green completely, the main character dies. Really bad visual example: XXXOOO (X is green, O is red.) You get attacked. XXOOOO You attack back: XXXOOO. Finally, you kill the boss, so: XXXXXX. It'd be basically like that. Does anyone know how to do that in TGF?

 
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Pkeod

Oontz Oontz Oontz

Registered
  19/11/2002
Points
  93

VIP Member
27th October, 2003 at 21:30:29 -

Why not just make an active object with many directions?


- > = XXXOOO
< - = 000XXX

Then change the alt value of the object when you get hit,

start of level: active.a_value = 3 (middle number plus one) (starts with 0)

then when you attack the boss +1 to the value and when you get hit -1 from the value

say XXXXXX = you die, you would have an event

if active.a_value = 0 then you die
for the enimie to die
if active.a_value = 6 boss dies

you get the idea?

Maybe others can clarify if I am too criptic...

 
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Isaac



Registered
  30/05/2002
Points
  382
27th October, 2003 at 21:32:34 -

You could use a counter for the health, and out of a total of 0-10, it starts out as a 5. If you get hit, turn it to 4, since the bad guy has an advantage. If your winning, 6,7,8,9, or 10 as needed. Get the picture?
As for the Green/Red counters, just play around with some active objects that arrange themselves according to the health status.

 
Mayhaps.

Isaac



Registered
  30/05/2002
Points
  382
27th October, 2003 at 21:42:03 -

Beat me to it, eh PKoed? I'll have to type faster next time.
(:

 
Mayhaps.

Keatonian



Registered
  15/07/2002
Points
  571
27th October, 2003 at 23:13:41 -

Create a red counter on a green backround. 10 is boss won, 0 is char one. Should work. Bit of a visual trick

 
-Above post is ancient and probably irrelevant-

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AGorgoo



Registered
  24/05/2003
Points
  5
28th October, 2003 at 06:54:01 -

I figured it out. I used a green counter on a red background. I understood all the others, this just sounded simpler. Thanks, though.

 
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