Im always not knowing how to do this. BUT Can anyone post a link to an example of topview ai, including, walking around walls, followinf player and value spreading (for weapons and colliders)!
100 Pok pts to whoever answers correctly
I remember an example a while ago that could do such a thing as walking around walls and what not. It's not as hard as you think, infact, I think I may have made a couple in my time, but never posted any.
Check Clickteam, if you can't find anything there, give us a buzz.
MUGGUS
Come and annoy me more at
www.muggus69.tk STOUT ANGER!!!
Yeah, I know about a pretty neat example by Hazard Games(I think). I can't find it though...
But I could upload it(Not to TDC, of course), I have it somewhere in the deeper parts of my downloads folder...
EDIT: Ok, it isn't too good really, just basic AI.
Edited by the Author.
The content above makes absolutely no sense. But I guess you've already figured that out.
If so use the pathfinding object to let them navigate the levels.
But really man, AI is usually the most fun part of the engine! Dont waste it by just copying someone else! Go nuts, test yourself, see how ingenius you can be
Yes Biax but seeing as im dumb (duuhhhhh...) ill jus copy (tried for years have some mediocre ones, need ALOT oftuning)
And wat is this "Pathfinding object" you speak of?