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Message
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Cazra Crazy?
Registered 24/07/2002
Points 4472
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15th July, 2004 at 16:37:31 -
I've been working on an RPG lately and all is well. I've come up with a great( but complex ) battle system made up of about about 1000 events( about 1/4 of them are comments, new events, or groups )
I've heard rumors about an event limit. If there is one, what is the event limit?
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Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
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15th July, 2004 at 17:12:35 -
I heard its somewhere around 4900. There was an article, and someone commented on the amount of lines MMF could handle.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
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Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
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15th July, 2004 at 17:14:29 -
Check out http://www.create-games.com/article.asp?id=1274
it has somewhere you can't have more than 4095 lines, but they claim you can have more if you group them.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
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Tigerworks Klik Legend
Registered 15/01/2002
Points 3882
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15th July, 2004 at 17:24:15 -
TGF: I think around 1024
MMF 1.2: Could DISPLAY 1024 events at a time, but there wasn't a limit on total number of events.
MMF 1.2: As with MMF 1.2 but can display 4096 events at a time. No total limit.
If there is a total limit though expect it to be at least 32,000.
- Tigerworks
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Cazra Crazy?
Registered 24/07/2002
Points 4472
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15th July, 2004 at 17:37:23 -
So far for only one character's actions on the battle screen, there are 473 events(I'll probably expect 525 avarage total per character)
From my estimations I should have the battle system completed with around 3500 events. I should be fine eventwise then!
thanks for the help
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Willy C
Registered 14/02/2004
Points 1524
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15th July, 2004 at 17:42:49 -
Damn, thats alot of events. Normally I only use about 400
http://www.robocaptain.com
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Cazra Crazy?
Registered 24/07/2002
Points 4472
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15th July, 2004 at 17:50:00 -
Good RPG battle engines can get very complex.
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Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
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15th July, 2004 at 17:53:02 -
Hey snerlin, want to race, see who gets done with their RPGs first? Mine has about 300 lines for each character, and there's what...10 charaters? And I've only finished 1!
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
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Cazra Crazy?
Registered 24/07/2002
Points 4472
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15th July, 2004 at 17:55:28 -
No, I'm not going to race. If I do, I'll try to finish before you and I'll be really lazy with the rest of the game and it'll turn out horribly.
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Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
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15th July, 2004 at 17:59:41 -
Haha, good point. I program really slowy, so you'll most likely beat me anyway. Hope this game doesn't become abandoned, it sound realy cool!
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
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RapidFlash Savior of the Universe
Registered 14/05/2002
Points 2712
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15th July, 2004 at 19:05:14 -
Snerlin: Wow, that's a lot of code. Maybe you should look through it and try to opitmize it.
http://www.klik-me.com
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Cazra Crazy?
Registered 24/07/2002
Points 4472
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15th July, 2004 at 19:29:50 -
I've already made an optimized targeting system( you can select whether to use an action on either an enemy or someone in your party ).
I'll see if I could optimize it in other areas though.
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Tigerworks Klik Legend
Registered 15/01/2002
Points 3882
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16th July, 2004 at 07:21:29 -
You have to code a certain number of lines for every character? Sounds like bad programming to me. Clever coders can use qualifiers and fastloops to use the same events for multiple objects.
- Tigerworks
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Cazra Crazy?
Registered 24/07/2002
Points 4472
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16th July, 2004 at 07:37:40 -
Most of the coding is for managing the individual special effects.
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ChrisB Crazy?
Registered 16/08/2002
Points 5457
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16th July, 2004 at 09:44:26 -
Behaviours are a Clicker's best friend
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