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Xhunterko



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  07/05/2003
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VIP MemberHas Donated, Thank You!Hasslevania 2!Pokemon Ball!
2nd September, 2004 at 20:49:16 -

OKay, here's what I got. I downloaded a 3d builder program a while ago that uses Basic for behavior scripts. I couldn't use it because it was Basic and I found something more simple (MMF) to make games on. So, after using MMF for a while I wanted to do sunrises and sunsets in my games. Unfortunatley, thats not possible. THEN I remembered that I have a complete 3d light behavior script written in Basic. So, what I'm thinking is: To make a 2d light, could you just simplify the 3d light back to a 2d light? Then, after you do that, could one make it into a 2d light extension? I'd do it myself but I don't have C++.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
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I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
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AsparagusTrevor

Mine's a pint of the black stuff

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  20/08/2002
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Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
2nd September, 2004 at 22:02:46 -

I'm not 100% sure what the hell you're on about, but if I'm correct in understanding, I don't think what you said is possible at the moment. 2D lighting's all palette tricks, it doesn't work the same as 3D unless you can have a 3D engine working somewhere in the background, for all those angles and shit, you know, like they did with games like Nocturne and Alone in the Dark 4.

 
Image

tdc052621



Registered
  20/12/2002
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2nd September, 2004 at 22:54:50 -

hes just a n00b that doesnt know MMF

 
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AsparagusTrevor

Mine's a pint of the black stuff

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Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
2nd September, 2004 at 23:09:28 -

Come on man, give him the benefit of the doubt.

 
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Teapot

Does he even go here

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  02/10/2003
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VIP Member
3rd September, 2004 at 01:29:07 -

Yeah Zimmy, look who's talking.

 
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Kris

Possibly Insane

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  17/05/2002
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3rd September, 2004 at 05:54:55 -

you'll have to contact one of the local extension builders. they'll might do it for you: Tigerworks, Firemonkey, Twilight Terror.. uh... Marcello (far shot), xtraverse, etc etc

PS: There are free C++ compilers and IDEs lying around (GCC, Dev-CPP) why not use those?

Image Edited by the Author.

 
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G

Tigerworks

Klik Legend

Registered
  15/01/2002
Points
  3882
3rd September, 2004 at 07:49:55 -

You have to use MSVC++ 4.0 or later to compile the SDK.

I don't see why this needs an extension, there are loads of ways of doing a sunset already. Shouldn't you just be asking how to do a sunrise/sunset?
There are things like alpha channel, ink effects in actives, or heck, you could just have a scrolling active moving behind the scenery. But here I'm thinking of a 2D sunset looking at the horizon, I've no idea what you actually mean.

Image Edited by the Author.

 
- Tigerworks

Jenswa

Possibly Insane

Registered
  26/08/2002
Points
  2723
3rd September, 2004 at 16:21:31 -

That image what Tigerworks is talking about is exactly what i was thinking of when i read the post.

I don't believe there is or was a 'light' object for MMF like you can place a light object in a 3d world, but the light effect might be achieved through animation...


 
Image jenswa.neocities.org

Xhunterko



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VIP MemberHas Donated, Thank You!Hasslevania 2!Pokemon Ball!
6th September, 2004 at 23:09:39 -

Okay, 1st, I KNOW MMF. I just don't contribute back to the site very often because I have nothing to contribute. Where can I get MSVC++ 4.0? I have looked everywhere for C++ IDS and have never found any. Yes, I have looked for day/night transitions on this site and they seem to be to bulky or run to slow or take up too much memory(active objects). I only have the demo for MMF. Not 1.5, so, I have no idea about alpha channels. 3d Lights use 3 values to spread light around: x, y, and z. If you just remove the z code(depth) that would leave you with only width, and height. Thus, making a 2d light.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko

Tigerworks

Klik Legend

Registered
  15/01/2002
Points
  3882
7th September, 2004 at 08:59:23 -

Well, since the demo can't use extensions, there's no point getting MSVC++ until you buy MMF 1.5.
And you can make 2D lights with either normal actives with ink effects, or for a better looking light, an alpha channel. However you need to buy the full MMF to use alpha channel because it's an extension...

 
- Tigerworks

AndyUK

Mascot Maniac

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  01/08/2002
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Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
7th September, 2004 at 09:19:19 -

i thought you could use extensions with the demo im sure i did when i tried it

 
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AsparagusTrevor

Mine's a pint of the black stuff

Registered
  20/08/2002
Points
  2364

Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
7th September, 2004 at 10:19:04 -

You can use extensions in the demo, but the Alpha Channel object is only part of the bonus pack which you need the full version to install.

 
Image

Xhunterko



Registered
  07/05/2003
Points
  1015

VIP MemberHas Donated, Thank You!Hasslevania 2!Pokemon Ball!
8th September, 2004 at 18:56:31 -

Hmmm. Well, what I was trying to achieve were the lighting effects in FourSwords. I guess the closest thing to that would be: a Fog of War? How would you make one of those then?

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko
   

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