This gameplay video should clarify how the gamplay works. As mentioned before; The goal is to blow away tiles to make the drones fall out of the edge, then exit through the door.
It's not coded in yet, but my plan is to make sure the drones are affected by powerups (springs etc.) in the same way Roboto is.
This is from the old engine. The new one is still not polished enough for public display
(It looks cooler on high quality full screen)
Oh, and I also got an eye infection from over working my exam! That will go well with my tendinitis!