The climbing animation for the main character's sprite is now complete. Also, a couple of animated doodads have also been finished. I'm pretty happy with the way these turned out but there is still a long way to go.
Yeah, the glass tubes were a lot of fun to work on. I finished that animation just after climbing animation. It's 9 frames (looped) to make it look like its boiling.
Agreed! The background is definitely a bit repetetive right now. That background will actually change entirely in the final game.
And, yes, we are definitely going to add more foreground tiles! As a hint of where we are going, there will actually be four different tilesets in the final game:
1. Planet surface
2. Metal tunnels (seen in current screenshots)
3. Caves
4. Unknown
With the metal tunnels, I'm trying to emulate of the some of the look and feel of two different classic games: Halloween Harry and T h e x d e r.
The Halloween Harry office levels used 16x16 block tiles:
I've only got a few foreground tiles designed right now for this tileset (in addition to some of the animated "doodads" like the glass tubes). Once Assault Andy and I work out the gameplay mechanics, I'll ramp up this levels details!