Progress continues:
• I've added some new stuff to the engine. It'll make some levels object intensive, but it shouldn't cause any slow down.
• Part of adding new objects and how they work to the game means having to do a lot more graphics work. I think the last count of objects needing graphics was 160 or so.
• Along with 160 new objects, most of the old objects need or needed graphics updates, too.
• Player animations are complete. Woot.
• Still need level backgrounds. Solid colours are so... dull.
• I've fixed my printer problem, so I can now design mostly functional levels.
That's all I have to say about the progress of the game. No new screenshots this time, considering how much of the content that would be shown is going to change over the next few days.
Here's a question from the questions thread:
Are the puzzles going to be "push block and jump"-ish?
No. I'm too lazy to code block pushing, and it wouldn't fit with the flow of the game.
If anyone has any questions related to the project, ask away at this thread: http://www.create-games.com/project_forum.asp?view=post&id=1336&f=0&fid=3307
I'll answer any new questions in the next update.
Speaking of the next update, I've got something big to announce in it. Stay tuned!
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