Project: Jake Bonfire
Project Started: |
20th August, 2008 |
Last Update: |
1st September, 2009 |
Project Owner: |
Xhunterko |
Project Members: |
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Project Type: |
2d shooter platformer |
Project Progress: |
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There's something called, work flow charts...
Posted 11th Apr 09, by Xhunterko
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But, all I have is lists. I like to sometimes develop a project on paper before I even start to program. Needless to say, that's a lot of unfinished projects on paper. But this one, I wanted to get done/partially done in a month. So I knew there was no time for design.
However, after staring at the screen last night after finishing a good amount, I found myself lost. So today, I decided to work on a design document. So far all I have is a list of finished work, and then a list of things to do. Joy. Here's the list.
Jake Bonfire
Progress List
Finished Work
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-Simple Movement
-Jumping
-Static Character/Enemy Art
-Basic Level 1 Art:
-> Building Columns, Inbetween columns, Floor,
-> Background, Security Keys, Enemy Spawn Points
-Key/Door Ai
-Enemy Spawn Point Ai
-Security Laser art + Simple Death Ai
-Enemy Movement gravity based
-Shooting: Enemy death, Spawn Point Death, Shot control
-Title Screen:
-> Start/Quit buttons, Placeholder Background art
Starter To Do List
------------------
-Add slope detection
-Double/Triple Jump(?)
-Efficient enemy Ai
-Level 1 Essentials:
-> Conveyor belts, switches,Turrets, Office Trap(?),
-> Assembly area, Control area(Boss), Level boss,
-> Boss access Laser Lock Puzzle, Boss Key/Door
-Refine death trap(s)
-Enemy shooting/dodging
-Player Items:
-> Life Up, Gun Coolant(Ammo), Super Shield(Invisiblity),
-> Mega Bomb, Shield Pack(Extra Health), Cash(Extra Points)
-Fix doors missing player freeze bug
-Help Screen:
-> Explain movement, shooting, items, turrets, spawn points,
-> Key/Doors, Death Traps
-Level 1 Art Fillers:
-> Soda Machines, water cooler, Large fans, cieling lights,
-> Office Desks(?), Windows(?), Shelves, File cabinets,
-> (Some can be blown up for extra points, hidden items.)
-Enemy drop item on death
Granted, that's a good sized list. But it's not that much I don't think. I have some good news though. I fixed the bug that didn't let the player jump while against a wall. A detector was too large. Oh well.
Oh, btw, I found an example of the PMO object on my pc. It was in the example folder of the MMF2 directory. Go figure. I'm looking to use it for enemy Ai though. It might work.
Thanks for the tips on it though guys.
Cya's
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