The Daily Click ::. Projects ::. Arcane Tale
 

Project: Arcane Tale
Project Started: 27th January, 2008 Last Update: 25th October, 2010
Project Owner: Silveraura Project Members:
Project Type: MMORPG / Platform Project Progress:

Generators for Particles, Sound, and more.
Posted 29th Jan 08, by Silveraura  
To make a large world for Arcane Tale, I'm designing the most simplistic ways to do almost everything, while still holding a high amount of quality. This means, rather then programming every single little detail in, using complex triggers and sensors, I've gone a different route.

In this log, I'd like to give everyone an idea of how I've set up the particle and sound systems.

Every single set of particles you see in the game, are generated by specific objects that run on behaviors, as opposed to frame events. This allows things such as butterflies, flickering sun bars, drips of water, and so on, to all be created in the world, with minimum work in level design!

The same thing is being done for sound effects. Rather complex equations and counter setups are preprogrammed so that sounds gradually fade in and out as you get close to them. Even if two objects are directly near each other, the system will evenly distribute the sound, rather then try to prioritizes the nearest object, leading to an annoying click when it switches over.

All of this leads to an easy to put together world, but still allows for a beautiful atmosphere full of life.
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