I am in the middle of my 2nd year exams for my engineering degree, and as such should not be working on games let alone writing devlogs about them!
Today however I had a bit of a eureka moment. Dev on this game has been more or less at a standstill for the last month or so because of the large volume of uni work and an annoying crash that seemed to be ruining the games chances.
The new pathfinding system was all very well and good, but every time a soldier needed to move to a new position, there was a small chance the game would freeze- which obviously kills the game a bit. This is due to some wonky coding in the advanced path movement object, but today I managed to devise a workaround. And now it works fine. YAY!
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