So I've come to realize the weakest part of the game is the combat system, so I've been thinking a lot about creating a new one, turn based, a bit like final fantasy and pokemon (which are still two of my main influences for this game).
This would make new enemies way faster to make and thus there will be way more diferent enemies, as well as it would allow me to create new spells and insert ranged combat more easily, as I wouldn't have to spend a lot of time working on a pathfinding system.
By using this new combat system the enemies won't have to be server sided which will save some server speed and you will not see enemies other players can't see.
There is much more to this new combat system, but, in my opinion, all in all it would be a huge improvement on the older system but I need your opinions guies.
|