Hey, I am currently codding the allies AI, the player can now give them order such as "Go to this position" or "Regroup", but this is not all !
In the order menu, you can choose the allies separatly, or both of them, by their names, which means that each time an allies respawns, the name in the menu changes accordingly to the name of the new ally, so if you wanna send an ally to a specified position, you have to look at his name and send him there...
It's really practical to send ally to capture an area, considering that the allies will NOT wander in the map on their own and capture areas and the flags just because they want to, this would make the game too easy, the allies will capture area and flags if they are sent to, if an ally touches a flag of course he will grab it, but he will not go to grab the flag on his own, the player has to send him there.
The allies bring a bit of tactical gameplay to the game, which is refreshing.
Here are a few screenshots
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