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Project: bluemoon
Project Started: 16th July, 2009 Last Update: 24th July, 2009
Project Owner: Johnny Look Project Members:
Project Type: Application Project Progress:

New 2D engine ?
Posted 24th Jul 09, by Johnny Look  
I've been thinking a lot about converting bluemoon to SDL instead of using MMF2.

This would bring a huge lot of improvments, starting by the most common complain which is the the lack of speed of MMF2's engine.

Another addition worth mentioning would be the fact that it is cross platform. This means anyone could make games not only for windows but also for linux, mac os x and even more platforms.Also aparently the SDL developers are working on adding the iphone to the supported platforms list so that would be big plus for me at least.

Of course converting the whole engine to sdl would mean restarting almost everything from scratch, and the IDE being made with MMF2 would mean it's windows only and therefore I'd have to write a new IDE too.

But well overall I think the effort would be worth it.


Posted by bigredron 25th July, 2009

What do you mean by SDL?
 
Posted by Johnny Look 25th July, 2009

SDL is a cross platform multi purpose library (input, video,network, and sound). It's way faster than MMF2 as it works with C++ natively.
 
Posted by bigredron 28th July, 2009

So you are basically going to be making your own version of gamemaker? Are you going to have a GUI like MMF or are you simply going to read images and other stuff straight from files
?
 
Posted by Johnny Look 28th July, 2009

Nope, I have no interest in competing with MMF2,Construct or Gamemaker, bluemoon is a programming language itself, based on Lua's sintax the same way Blitzbasic is based on basic for example.
It doesn't have a gui or built in graphics editor, it will, like you said, read images and other assets directly from files.
 


 



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